β mid-net-wire
PlayerState Β· PlayerEvent Β· Sequence Β· AckTracker
hand-rolled codec + wraparound-safe seq/ack, zero deps
β mid-net-reliable
RetransmitBuffer Β· RttEstimator
Karn's algorithm, no clock/socket calls, deps: mid-net-wire only
β mid-net-transport
Transport trait Β· LoopbackTransport
zero deps, verified against Unity's INetworkInterface pattern
β mid-net-transport-quinn
native Transport impl
written, unverified β MSRV ~1.85 blocked local compile; see "Build mid-net-transport-quinn" step
β connection.rs
Connection<T: Transport>
the real send/poll API a game loop calls
β mid-net-transport-wasm
browser Transport impl
planned β not yet built
β ffi.rs
PlayerState/PlayerEvent C ABI
verified: real gcc + real .so β its 18 checks now show in Test Suites below as "ffi-smoke-test (C, real gcc)", not just this static note